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To those who want with chat with other members online as they browse through the web page , Click here. A pop -up window will be display at the side bar without interruption.
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ATTENTION EVERYONE!! if you are trying to download a file and there is no download link or download button below it please report it by commenting on the specifc page. i will immediately fix it.
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THE NEW WEBSITE IS UNDER CONSTRUCTION AND WILL RESOLVE EVERY ISSUES AND EVEN MORE DPG FILES THAN EVER WITH NEW FEATURES AND ALL. MORE ADVANCE AND PROFESSIONAL DESIGNS AND STYLES.
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You might have noticed that the site is rarely being updated.. Well it's because we are shifting focus to another the new upcoming site. You have to bear with us for not resolving the current issues here. And of course you can register at the new site and keep the forum alive by posting any interested topics and suggestions there.
Remember, it is still under development. so there are no dpg files presented at this moment, Thank you for your time.
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New Details of GTA:China town wars for DS |
| Posted by valentinedpg Sep 19th 2008
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The new issue of Nintendo Power contains first official details on Rockstar Games' youth corrupting Grand Theft Auto: Chinatown Wars ,
reported to be a cel-shaded, M-rated 3D journey through Liberty City
with an isometric view. According to NeoGAF poster botticus, Chinatown Wars looks to adopt GTA IV 's
use of a cell phone for portions of the game's UI, with a PDA
controlling your "email, contacts, map, music player, GPS, [and]
stat-tracking." Those stats can be uploaded via Wi-Fi to the Rockstar
Social Club, supposedly, to keep obsessive-compulsive track of your
in-game progress.
Gameplay-wise, Chinatown Wars will feature D-pad aiming and
auto targeting via the R button, as well as "tasteful" mini-games — no
lap dances? The arsenal is said to include a flamethrower and chain
gun, and the wanted system looks to be modified to maybe shun GTA IV 's "out of sight, out of mind" mechanic for one that requires the player to "disable police cars any way possible."
More details after the jump.
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- stats uploaded to Rockstar Social Club website via Wi-Fi
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- aiming with control pad, auto targeting with R button
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- no probems with load times, draw-in or frame rate
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- real-time weather effects, 24-hour day/night cycle
- lots of radio stations to listen to (more instrumentals than vocals)
- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
- no details yet on multiplayer/Wi-Fi features
Unfortunately, we don't have the new November issue of Nintendo
Power on hand to verify these details, nor do we have scans of the
magazine at the ready (because that's naughty), so we should consider
this rumor for now. We'll be checking in with Rockstar to see if this
is all legit while we wait with breathless anticipation for our copy of
NIntendo Power to show up.
source:kotaku
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Phantasy Star Zero Coming soon Exclusively for the DS |
| Posted by valentinedpg Sep 15th 2008
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Have any of you ever heard of this game before? Well if you have not , now its the time.
From wiki Phantasy Star Overall Gameplay
Phantasy Star was one of the pioneers of the traditional console RPG format, featuring fully traversable overworld
maps, complete with interactive towns, and sprawling dungeons. The
player engages in random enemy encounters both on the overworld map and
in dungeons, which saw a change from the top-down perspective to a first-person view . Unique amongst all games of the time was the faux 3-D graphics of Phantasy Star's Dungeons, a widely praised technological feat. Also notable were the animations of the enemy sprites ,
which featured considerably more frames than were common at the time.
Battles featured the now standard turn-based format, with each players
using a combination of weapons and magic to destroy enemies. The option
to talk - which would be scrapped in later games in the series - was
sometimes a useful alternative.
A new entry in the Phantasy Star universe, Phantasy Star Zero
expands on the adventure gameplay mechanics of Phantasy Star Online and
Phantasy Star Universe with a complex offline/online multiplayer mode
as well as a general story mode. One of the coolest new features for
the multiplayer mode is visual chat. Players have access to a scratch
pad on the bottom screen, which they can fill with doodles and send to
fellow players. The drawings appear in bubbles above the characters
inside the game.
Genre: RPG Local Play: 4 Co-Op Online Play: 4 Co-Op
Exclusively on Nintendo DS
Release Date:
Unreleased
Publisher: SEGA
Developer: Sonic Team
Release: Winter 08
- Character Designer : Toshiyuki Kubooka (IdolMaster, Lunar)
- Scenario : Tooru Shiwasu (formerly in charge of the online quest on the original PSO, now a writer)
- Scenario : Teru Arai (mystery novels writer)
- New in the PSO series
- Multi play over Nintendo WiFi connection
- Chat system supports sending of stylus sketches (Pictochat?)
- Huge Dragon: Rayburn
  +PURE 3D GRAPHICS +EXPLORE FREE ROAM OVERLAYED WORLD FULL OF HUGE DUNGEONS +FIRST MMORPG (well Limit to 4 players) ONLINE for the DS +FIRST EVER ONLINE PICTO CHAT IN GAME ONLINE img src="http://media.share.ovi.com/m1/extralarge/0376/c4ea2f2d7f1548768dd580171230d17b.jpg" a
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Mass Effect Making its way to the Nintendo DS? |
| Posted by valentinedpg Aug 17th 2008
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MASS EFFECT ON THE DS?.....
If you're going to make the move from PC and console epic RPGs to
handheld titles, testing the waters with someone else's property is
pretty smart smart way to do it. That's what BioWare is doing with
Sonic Chronicles: The Dark Brotherhood, according to the game's lead
designer Miles Holmes. The Sonic RPG will launch BioWare's handheld
division, which could then explore the possibility of bringing Mass
Effect, Jade Empire, and Dragon Age to the handheld.
"We have a lot of big plans for Mass Effect. Having a
DS version would be an awesome way to keep interest alive and keep it
going in addition to the next one [Mass Effect 2]," said Holmes.
While I myself am partial to their big production numbers, having
handheld versions to keep me occupied between their larger efforts is a
rather attractive prospect. Plus, the Nintendo DS can only make hot
alien sex that much better. Seriously I think Developers are now taking this too far. Just because the Nintendo DS is a money printing machine does not mean you can just make out games that only suppose to be playable on poerful consoles to a low powered machine. Just like Assassins Creed DS. Taking the concept of a full experience and watering it down is a bad idea.
What do you think?
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E3 2008 - Castlevania Order of Ecclesia |
| Posted by valentinedpg Jul 24th 2008
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E3 2008: Castlevania: Order of Ecclesia Hands-On
Dracula is running amok again as we go hands-on in the latest Castlevania adventure.
The Belmont family has held Dracula at bay for centuries, but what
happens when the noble family disappears? The newest Nintendo DS spin
on the classic Castlevania formula introduces a few new characters to
counteract the nasty moods of the vampiric count. Factions to fight
against the undead have sprung up all over; you are fighting with the
titular Order of Ecclesia to finally shove a stake in Dracula's heart.
As Shonoa, you have to fend off Dracula until the Belmonts finally
surface from wherever they've gone off to. We went hands-on with the
beginning of Order of Ecclesia today, and found a few gameplay twists
along with a rather large graphical overhaul.
Visually, Ecclesia looks quite different from the previous two
NDS Castlevania titles. The lighthearted style has been replaced by a
dark and gritty (though still anime-based) look. Coupled with some
fancy 3D effects, this game looks much better than prior offerings.
Floating ghosts and bone-chucking skeletons still try to torment you,
but the experience looks much sharper this time. Enemies stand out much
clearer from the background, and the environments have much more
variety.
From a gameplay perspective, Ecclesia actually borrows from
Castlevania 2: Simon's Quest. You can travel from haunted forest to
haunted monastery to other haunted places using the map screen, so
you'll no longer be restricted to just one castle. When you come across
towns, you'll have a number of necessary quests to partake in as well
as a few optional tasks for extra treasure and items. For instance, one
quest has you searching for potion ingredients, which, when obtained,
will let you make a more potent drink. Another has you scouring for
hidden cats; these are accompanied by a loud, mournful meow so they are
difficult to miss.
Item collection borrows a page from Dawn of Sorrow. Each enemy
drops a glyph, which you can equip with either of your hands. These
serve as basic weapons such as rapiers and daggers, as well as magic
attacks. Every weapon requires a certain amount of energy to pull off,
so though you can rapidly slash with your sword for a few hits, you'll
be stuck without any way to attack if you don't pace yourself. The
subweapons are also tied to whatever glyph you currently have equipped.
You'll no longer be able to pick up holy water or throwing knives and
use them whenever you please, but having a unique subweapon tied to
every attack glyph will ultimately mean more attack variety.
Details about a two-player mode are still unclear, but we were
told that there would be some sort of connectivity. The quest should
take as long as previous Castlevania titles--mixing the backtracking
sections with more optional quests and environmental diversity to keep
things fresh. Stylus controls, like symbol-drawing aspects found in
Dawn of Sorrow, are nowhere to be found.
Order of Ecclecia is shaping up nicely for fans of the
RPG-infused Castlevania adventure games. It will be interesting to see
how many different environments are in the final version and how much
travel between them is required. We'll find out soon enough, as this
game is scheduled for release this fall.
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IPHONE VS NINTENDO DS VS SONY PSP |
| Posted by valentinedpg Jun 23rd 2008
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We’ve covered gaming here a few times already. Now
Roughly Drafted Magazine’s Daniel Eran Dilger
chimes in with another of his highly detailed (and highly partisan)
articles, this one looking at Apple’s iPhone and how it compares to,
and seems poised to disrupt, the established portable gaming platforms:
The most obvious competition the iPhone faces is the
leading Nintendo DS and the distant runner up, Sony’s PlayStation
Portable. Incidentally, both gaming units appeared on the market in
late 2004; the iPhone benefits from being nearly three years younger,
and therefore based on considerably more modern technology. However,
gaming isn’t an easy market to break into.
Dilger covers whether or not a convergence device like the iPhone
can even compete against dedicated gaming handhelds. He runs down the
current console market and Apple’s thus far discreet approach to gaming
on iPods.
From unit pricing to hardware specs, Dilger makes his case that
while the iPhone is expensive, its also a generation ahead in terms of
performance, and despite the price, offers features above and beyond
gaming.
Potential smart phone rivals, including Micrsoft’s XNA and Nokia’s N-Gage 2.0 are also discussed.
What’s Dilger’s conclusion?
As Apple migrates its 150 million iPod installed base
toward the iPod Touch and iPhone, the company will pair a large user
base with enthusiastic development efforts. Users will get the gaming
environment as a free addition to the phone, media player, and web
browser they purchased. Conversely, that also means that lesser phones
with plodding web browser capabilities and simplistic media playback–as
well as dedicated games consoles that really only play games–will have
a hard time competing against the new platform. That should make for an
interesting 2008.
Personally, I’ve considered a PSP in the past but could never
justify the (then very high) cost for something I wouldn’t use all that
often. But I have my phone with me all the time, and if I could get
games as innovative as the DS (or Wii!) and as high quality as the PSP
on my iPhone, it would be a no brainer. And maybe Apple’s counting on
that as a way to “trojan horse” its way into gaming.
On a very deep level, using the accelerometer to fly an X-Wing into
the Death Star is something I think the iPhone was forged to do.
Comment what you think ?
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Guitar Hero DS: Hardware Design |
| Posted by valentinedpg Jun 7th 2008
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Hardware Design
Guitar hero DS hadrware prototype design :
Guitar Hero: On Tour Developer Diary
“Hardware Design”
Jesse Booth – Producer
Once we realized that we were onto something with the modified GBA
cart “Edge Connector”, we went back to the lab, errr... team room and
Brian cooked up another one. The 2nd hardware prototype was a more
polished version of a butchered GBA cart this time with 4 pushbuttons.
You could really feel the rumblings of a Guitar Hero experience when
using this 4-button Edge Connector. Granted there was a huge Nintendo
DS development cartridge sticking out the back of the DS which made
gripping the unit pretty challenging.
Even though we were onto something, we didn’t really know what the
reaction would be from Red Octane, Activision, or Nintendo. There was a
great deal of risk involved with the creative process of bringing
Guitar Hero to the DS. It turned out Activision and Red Octane were
both fully committed to giving us the proper time and support we needed
to create the genuine Guitar Hero feel on the DS. Red Octane invested
significant time and effort iterating on the hardware. Nintendo also
offered their extensive expertise in hardware design helping us tune
the electronics and form factor.
Yet the team was still divided – half the camp felt we truly
needed a mini-guitar as a secondary option for the true experience. And
thus “Ukulele Hero” was born. And on to hacking yet another
unsuspecting consumer device. This time we tackled a kids electronic
toy guitar that had oversized light-up buttons on the guitar neck and a
funky scroll wheel in place of the strum bar. Brian wired up the big
ol’ buttons and scroll wheel and ran a series of wires back to a
dissected GBA cart. An odd experience playing Guitar Hero on a DS
propped up on a desk with an undersized toy guitar in your hands.
As much fun as “Ukulele Hero” was, we realized that toting a
mini-guitar around with your DS wasn’t practical for a game whose key
feature was portability. We decided to proceed solely with the Edge
Connector, as we were calling it, but wanted to see what other
innovations might be possible with peripheral gameplay. We looked to
playing an actual guitar and the mechanic of reaching your finger
across multiple strings. This led to a concept of a chord bar button
that would be pressed with or without a normal fret button. That way we
could double the number of potential button presses in-game and thus
the 6-button prototype was born.
Red Octane’s hardware team worked closely with us to get the
6-button prototype created. After providing a basic sketch of the
button layout we were looking for, Red Octane took the lead and
constructed our first prototype. A few weeks later we had our grand
unveiling of the prototype arrival. Unfortunately the 6-button
prototype was simply too large and the motion of moving fingers back
and forth between the chord bar and fret buttons was impractical.
Next up we went with a 5-button prototype. Again, the buttons
ended up being not quite
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Wii is still sold out |
| Posted by valentinedpg May 20th 2008
|
Believe it or not, the actual Wii console is still
in short supply, a year and a half after its release. If you're like
us, you figured that after the holiday season the overwhelming demand
for the Nintendo Wii would finally let up and you'd finally be able to
buy the console easily online and in stores. However, the Wii is still
essentially sold out online; It's impossible to find the console available to
buy from major retailers like Amazon.com , Best Buy , and Circuit City . Though there are still some few places where you could buy a Wii, but they required you to buy an expensive bundle, like GameStop's $400 bundle or Wal-Mart's $500 bundle . According to Wii Tracker.com , you can't buy a Wii online for less than $390.
Here is a Reply from Nintendo about the persistant Wii shortages:
"No home console has ever sold so
fast for so long. We planned for big numbers--but not necessarily
historic ones. We're doing everything we can. In fact, Nintendo
recently forecast that for the fiscal year that began April 1, 2008,
worldwide shipments for Wii will increase to 25 million from 18.61
million this past fiscal year. This summer, Nintendo will raise
production to 2.4 million systems per month."
That extra production should help the shortage, but who knows if
it's enough to handle demand. And while Nintendo claims it is doing
everything it can, that's a little hard to swallow now that the company
has had plenty of time to ramp up production. For what it's worth,
other consoles are readily available online, with both the Xbox 360 and
PlayStation 3 available at Amazon. And Nintendo's other popular
platform, the DS, can be ordered in a variety of colors.
When do you think the Wii will be in ready supply? Does anyone think
Nintendo is purposely creating an artificial shortage? (We don't.) Does
anyone have any tips for Wii seekers?
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First Look at Castlevania: Order of Ecclesia |
| Posted by valentinedpg May 16th 2008
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May 15, 2008 - We all knew
it was coming, but that didn't taint the experience one bit. The third
Castlevania DS has arrived, and it's just as beautiful, innovative, yet
classically grounded as we'd hoped. It didn't matter that Konami
limited the game to eyes-on only (well, it did, but we'll take what we
can get), and it's apparent that we weren't the only people out there
that thought the Castlevania series needed a gentle nudge in the butt
to move away from its all-too familiar footing. The series isn't in
need of a total redesign, but Order of Ecclesia may be exactly what the
doctored ordered to complete the DS trilogy, as it mixes just enough
old with a lot of new.
Castlevania: Order of Ecclesia
takes place in a time after the great Richter Belmont has vanished from
the lands. With the once-mighty clan of vampire hunters extinct, the
world has been thrown into chaos. Dracula and his armies still thrive,
so it's up to mere mortals to face off against the legendary vampire on
their own. Thus, the Order of Ecclesia was born.
Made up of the most proficient magic users in the world, the Order of
Ecclesia harnesses magical elements in the world known as "glyphs."
These glyphs – taken from random power in the world, the souls of
monsters, and other mysterious sources not yet revealed – can be
controlled and transformed by only the most powerful humans, and at the
top of the list is Shanoa, a girl so adept and magically enhanced that
she is buttumed to be the one final hope of the world. With the aid of
her order, she takes up arms and wages war on the now cursed land
around the legendary Castlevania.

It seems like a lot of back story to go through, and with Castlevania
not being the most story-driven franchise out there, you may wonder why
we (or Konami) went to so much trouble detailing it. The reason is that
this glyph system ties the entire world of Order of Ecclesia together,
as all weapons and magic have a tie to the unnatural powers that lie
within the bones of Shanoa. The general Symphony of the Night-inspired
gameplay runs per usual, including two hands for attacks (X and Y), a
skills button assigned to R, large sprawling worlds charted by a top
screen map system, double jumps, health and magic point meters to
watch, and never-ending hoards of monsters to smash through as you
grind though an action/adventure 2D quest to Dracula's door. It looks,
acts, and truly feels like a Castlevania sequel.
That's where familiarity ends though, as the glyph system has serious
depth to it not found in the majority of Castlevania titles thus far –
with noted exception to the soul system in the "Sorrow" games, which
was both deep and imaginative. By holding up on the d-pad Shanoa sucks
in glyphs from around the world, which then unlock new skills that can
apparently be upgraded or used from there on out as players see fit. A
few examples of these include sword glyphs, bow & arrow glyphs,
dark and light glyphs, and dozens upon dozens more. If it was a weapon,
spell, or skill in the world of Castlevania, chances are it's a glyph
that can be found within the world of Order of Ecclesia. As another
interesting example, one glyph known as the "magnes" sends out a
circular zone of magic around Shanoa. If it comes in contact with metal
gears or posts, Shanoa will be instantly sucked to it, and with a
combination of d-
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Another Upcoming Castlevania for DS Confirmed |
| Posted by valentinedpg May 14th 2008
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Famitsu confirms new DS Castlevania, Igarashi at helm
 Famitsu have confirmed the speculation, as well
as given a couple of details on the forthcoming new game. Namely its
title - which is Castlevania: Order of Ecclesia - and also that it will
support two players. Although it's unknown whether that'll be via local
play or the Nintendo Wi-Fi Connection.
Read Full Story >>
dsfanboy.com
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Movie Guide added |
| Posted by valentinedpg May 12th 2008
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Movie guide added Check theSite navigation, Now you can watch the upcoming blockbuster movies trailer s
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Rumor or Not; GTA coming to DS |
| Posted by valentinedpg May 12th 2008
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´Grand Theft Auto´ coming to DS
 ´Grand Theft Auto´
is coming to the Nintendo DS, I can exclusively reveal. The latest
rumours regarding this title are, however, wrong in a number of
respects.
French gaming news site Game-Class has posted images which apparently show a retailer´s list with the following entry:
Title: GTA IV Platform: DS Genre: Action Release: 15/06/2008 Here is the image:

My inside sources have confirmed that this story is not true. ´Grand Theft Auto IV´ will never be released on the DS. However, an installment of the ´Grand Theft Auto´
series will make it to the DS. This title is still in an early
development stage, though. A launch date of June is illusory. My guess
is that we will have to wait until next year.
I can say no more than that. Just remember that I exclusively revealed that Rockstar´s ´Table Tennis´ was in the works for Wii .
While we are on the subject of ´GTA IV´ , by the way, noone has yet revealed which celebrity voices over DJ Karl from the game´s K109 - The Studio radio station. Highlight the next sentence if you don´t want to take a guess yourself. DJ Karl is actually German fashion guru Karl Lagerfeld .
Also, I have to ask you for a little more patience regarding my in-depth article on ´Crossbeam Studios´ .
I am waiting for some company documents I requested from the Illinois
Secretary of State. The article is almost finished, it should be up in
a few days.
Source: Game-Class
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DS Guita hero Pre-Review |
| Posted by valentinedpg May 12th 2008
|
From IGN May 8, 2008 - Can't get enough Guitar Hero? The upcoming Nintendo DS entry in the franchise -- Guitar Hero: On Tour
-- allows gamers to take the cross-over hit with them wherever they go,
and in a financial call by publisher Activision, the company gave GH
fans two new reasons to be excited for the DS launch.
First off, Activision announced that it is working with Nintendo to
offer a bundled package that will pack together a Nintendo DS along
with the Guitar Hero game and its corresponding peripheral. This means
that all those first-time gamers who came around with their first play
of a Guitar Hero game (your girlfriend, your mom ... maybe even you?)
and who don't have a Nintendo DS handheld can now get everything they
need to kick out the jams in one complete package. This is the first
time a Third Party publisher has arranged with Nintendo to pack in a
game with a DS bundle, so Nintendo and Activision must be expecting big
things from this game.
The Guitar Hero: On Tour peripheral in action.
Second, don't expect the Guitar Hero good times to end with just one
game. In the call, Activision confirmed that the future Guitar Hero
(aka Guitar Hero 4) will be released in 2008, and planned platforms
include Nintendo DS as well as Wii, PS2, PS3 and Xbox 360. Essentially,
an add-on pack of new tracks will be released for Guitar Hero DS this
very year -- portable fans are not being getting the new Guitar Hero:
Aerosmith, but between those two DS games, there should be plenty of
music to keep the party going. The Nintendo DS Guitar Hero peripheral
included with Guitar Hero: On Tour makes the game a little bit more
expensive than your average DS game (stores are listing the title right
now for $49.99), so the promise of a second game compatible with the
hardware may make the price tag a little less intimidating for those
with tight wallets.
Look for more coverage of Guitar Hero: On Tour and first details on Guitar Hero 4 later this year.
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Nintendo DS first hands-on Lego Indian Jones |
| Posted by valentinedpg May 8th 2008
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Source May 7, 2008 - With
the success that Lucasarts and Travelers Tales had with the LEGO Star
Wars series, it's not surprising to see that the two companies are
looking to branch out into additional Lucas properties. Of course, it
doesn't hurt that there's a new Indiana Jones movie hitting screens
this year, too. That said, if you enjoyed LEGO Star Wars II: The
Complete Saga on the Nintendo DS, you should be keeping your eyes out
for LEGO Indiana Jones: The Original Adventures.
It's pretty obvious that the same team that worked on last year's LEGO
Star Wars II: The Complete Saga is the same team responsible for LEGO
Indy. In fact, like the console editions, it's also pretty obvious that
the same engine that the team used for LEGO Star Wars II: The Complete
Saga is the same one that's in use in LEGO Indy. But instead of laser
blastin' and lightsaber swooshin' endless armies of stormtroopers,
you're now taking out jungle natives and Nazis using Indy's good ol'
trusty whip and any weapons he manages to pick up along the way. And in
our first hands-on with the DS game we found a huge buttortment of items
to use: blowdarts,and tommiguns have been the highlights so far. But
one of the big differences between LEGO Star Wars and LEGO Indy is that
up-close hand-to-hand combat is a huge focus in the action.
The core game mechanics also remain similar to LEGO Star Wars, though
it seems that the gameplay in LEGO Indy puts a lot more focus on
exploration and puzzle solving than the Star Wars rendition. You'll
have to constantly search every nook and cranny of this LEGO world to
find switches, triggers and hidden doors that'll move you to the next
area in the level. Of course, there will be a variety of areas that can
only be accessed by specific character types, and chances are you won't
be able to pass through to these areas the first time you see them.
You'll have to note any character doors you find for when you finish
the level and unlock the Free Play mode, then bring in any unlocked
character that belongs to the character type that can unlock that door.
Because there may be a lot of hidden treats to snag.
The Nintendo DS version is not a port of the console versions – though
the levels are designed around the same three films, the environments
and challenges are completely different. The Nintendo DS edition also
has the same touch-screen focus as LEGO Star Wars: the game will ask
the player to perform a stylus motion on the lower screen to activate a
specific function. Picking up items or using the whip as a vine swing
are a few of the elements. Luckily, just like LEGO Star Wars, you can
choose to simply hit the A button instead for most things. Some
specifics, like turning a crank or blowing out a torch, have to be
performed with the context sensitive touchscreen or microphone.
There are also locks that have to be unlocked by playing touch-screen
mini-games. And if you collect a red LEGO block in a level, you'll open
up a mini-game in the title's level hub where you're rotating and
piecing together LEGO blocks to form objects.
The Nintendo DS version of LEGO Indy will be available day and date
with the console versions in the first week of June, just in time for
the theatrical release of the fourth movie in the series. We'll have a
full review of the game when it hits shelves.
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Welcome Guest, To ValentineDPG new reformatted site,. If you have been visiting the formal website (valentinedpg.webs.com) well you should know what this is up to but this time things have changed. With the features of this site, its makes really easy to access your favorites medias and applications online with an ease of task.
Blogging,Forums,personalizing and having your personal profile, chatting ith other members online and so on. And also More and needful features will be added in future. Features like gaming clan, Nintendo wifi (sharing friends code),new game Release Reviews and Previews, Posting your own gallery for other members, and so on.To fully enjoy the benefit of this site you must become a member,and its done, nothing more.
Multi-Media Features and many more can only be accessed by signing up.
If you have anything to say about this site, post your comment below |
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M3 DS Real Perfect Bundle Pack

CycloDS Evolution

CycloDS Evolution

R4

SuperCard DS One V3
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